Destiny rise of iron money raised12/11/2022 ![]() ![]()
The new faction aren't too different to what you've faced before. So take the same strategies to them as the Fallen, and if you find yourself struggling, then always boosting up a few Light Levels might help. However, new look aside, they're largely the same to fight as regular Fallen, albeit stronger and with some slight tweaks you shouldn't worry too much about, such as Void shields on Captains. Rise of Iron introduces the Devil Splicers, an augmented faction of Fallen. Yes, they were remixes of every existing enemy in the game, but they were devious to make us play the game in different ways. When we started Destiny Year 2 and The Taken King expansion, we had a whole other faction of enemies to worry about - the Taken. So choose what most interests you, and get playing!Ĭoming back? The expansion's new enemy faction doesn't change much It's only when it comes down to end-game content such as the Raid where very occasional situations desire some classes more than others, but with only three classes available, it'll be easy to find a player with whatever class you need. As for race, it's something the game barely acknowledges, so go with whatever you prefer. While each character has their own sub-class, exclusive abilities and armour types, no weapon or mission-type will be off limits by your choice. If you're picking up Destiny: The Collection, or fancy starting over with a new character, then as with most role-playing games the choice of what new character and race to choose from can be pretty stressful. Starting fresh? Don't worry about class choice or race too much
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |